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Improved AI use of walls on Athens large settlement battle map.Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.Safe guards added to prevent a very rare crash in coastal assault battles.Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.Players are now notified of the desynchronisation, and the battle ends. Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs.Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.Fixed defender being able to create encampments when involved in a combined battle.Fixed a sunken Samothrace temple complex world wonder on the Campaign map.Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.Higher average frame rates with out-of-the-box settings (more conservative settings).Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13):
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