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Rome total war windowed mode
Rome total war windowed mode









rome total war windowed mode

Improved AI use of walls on Athens large settlement battle map.Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.Safe guards added to prevent a very rare crash in coastal assault battles.Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.Players are now notified of the desynchronisation, and the battle ends. Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs.Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.Fixed defender being able to create encampments when involved in a combined battle.Fixed a sunken Samothrace temple complex world wonder on the Campaign map.Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.Higher average frame rates with out-of-the-box settings (more conservative settings).Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13):











Rome total war windowed mode